Online Teaching & Learning Design
Stop Uploading Slides. Start Designing Experiences Using Quick Pivots.
Four AI tools that help faculty move from distributing content to creating the conditions for real learning
Instructional Design · March 2026
When a course moves online, most faculty do the obvious thing: they digitize the lecture. Slides get uploaded. Readings get posted. A much-too-long video gets recorded. The course works... in theory. But something essential goes missing.

Instructional designers recognize the pattern immediately. The technology functions fine, but the learning feels flat. Students receive information, but they have fewer opportunities to wrestle with it, question it, or do something with it. The course becomes a delivery mechanism rather than a learning environment. There is no struggle in the process.

Here's a close look at four tools you can use right now — all with free tiers — and the upgraded experience you can offer students when they use them. Let's move beyond the digital lecture!

“Online teaching works best when students have something to build, analyze, or explore. The tools simply make those experiences easier to design.”
01
NotebookLM
Organizing material & generating learning prompts

https://notebooklm.google.com/

What it does

Upload your course readings, lecture notes, and slide decks, and NotebookLM can summarize content, surface key concepts, and generate study guides within minutes. For faculty navigating a rapid transition to online teaching, that alone is a meaningful time saver.

Where it gets interesting

The real opportunity comes when instructors treat those AI-generated outputs as the start of a learning activity rather than the end of lesson prep. NotebookLM can generate discussion prompts, case scenarios, and interpretation questions that move students from passive reading to active thinking.

Try This
Upload a short article on trade policy and ask NotebookLM to generate three competing policy scenarios based on the reading. Assign each student group one scenario to evaluate and defend. The article becomes a launch pad for debate rather than another assigned reading to be summarized.

Students encounter ideas through conversation and application. Faculty spend less time on course prep logistics and more time on what only they can provide: expertise, context, and judgment.

02
Napkin AI
Making complex relationships visible

https://www.napkin.ai/

What it does

Paste text into Napkin AI and it generates visual frameworks — concept maps, process diagrams, flowcharts — that represent the relationships between ideas. Disciplines that rely on systems thinking (economics, biology, organizational theory, political science) find this especially valuable.

Where it gets interesting

Here's the design insight: the deepest learning happens when students build the model, not when they receive one the instructor already made.

Try This
After a reading on supply chain disruption, ask students to generate their own concept diagram using Napkin AI. Then: label each relationship between nodes, identify at least one missing element, and write two sentences explaining a structural choice they made. Compare diagrams in a discussion board. The variation between students' models becomes the conversation.

When students have to decide how to visually represent a system, they're reasoning about it — not just recalling facts. The diagram becomes evidence of understanding, not decoration.

03
Gamma
Turning students into explainers

https://gamma.app

What it does

Type a prompt into Gamma and receive a polished, structured slide deck or FAQ in seconds. For faculty who need to build an online lecture quickly, it's a genuine relief. A well-structured presentation that might take two hours to produce from scratch appears in under two minutes.

Where it gets interesting

The sharper pedagogical move is to flip the tool toward students. Instead of building all the slides yourself, assign students to build short explanatory presentations on a concept from the week's material.

Try This
Assign each student (or small group) one concept from the week's reading. Their Gamma deck must include: a clear definition in their own words, one concrete real-world example, a visual explanation, and a single discussion question for the class. Students share decks asynchronously and respond to two peers' questions. The class builds a collaborative knowledge base — and every student has to decide what matters most in the material.

The slides become artifacts of student thinking, not just lecture notes. Teaching a concept to others remains one of the most reliable paths to understanding it yourself.

04
Genially
Designing experiences, not just presentations

https://app.genially.com/

What it does

Genially lets instructors create interactive content — clickable graphics, layered information reveals, and branching pathways that respond to student choices. A lecture stops being a linear stream of information and becomes something students navigate.

Where it gets interesting

With a shift in framing, Genially moves from “dynamic presentation tool” to “scenario engine.” Instead of presenting information, it can drop students into a situation they have to figure out.

Try This
In a public health course: students explore an outbreak scenario, choosing between four response strategies at each decision point. Each choice surfaces different data, tradeoffs, and consequences. At the end, students write a 200-word reflection on what they'd do differently — and why. The activity tests judgment, not just recall.

Other disciplines can adapt this easily: a business class navigating a market disruption, a political science course inside a diplomatic negotiation, a social work course managing a complex case. The common thread is that students test ideas and see consequences, rather than read about them.

· · ·
The Principle Behind the Tools

None of these tools transforms a course on its own. A bad assignment built in Gamma is still a bad assignment. A concept map generated without any student thinking is just a diagram.

The underlying principle is simpler than any specific tool: students learn more when they do something with ideas — interpret them, visualize them, explain them to others, or test them against a scenario. The challenge in online teaching has always been designing activities that create those moments... the process of learning.

Remember this: Design the process. Not just the end product.

Now you can quickly and easily design process-oriented activities in a virtual environment.

Used intentionally, these tools free up the time and cognitive overhead that course-building demands, so instructors can focus on what only they can provide: the judgment needed to design experiences that actually teach something.

Tools referenced: NotebookLM · Napkin AI · Gamma · Genially

Views expressed reflect general instructional design principles.
Stop Uploading Slides. Start Designing Experiences.
Online Teaching & Learning Design

Stop Uploading Slides. Start Designing Experiences Using Quick Pivots.

Four AI tools that help faculty move from distributing content to creating the conditions for real learning

Instructional Design  ·  March 2026

When a course moves online, most faculty do the obvious thing: they digitize the lecture. Slides get uploaded. Readings get posted. A much-too-long video gets recorded. The course works... in theory. But something essential goes missing.

Instructional designers recognize the pattern immediately. The technology functions fine, but the learning feels flat. Students receive information, but they have fewer opportunities to wrestle with it, question it, or do something with it. The course becomes a delivery mechanism rather than a learning environment. There is no struggle in the process.

Here's a close look at four tools you can use right now — all with free tiers — and the upgraded experience you can offer students when they use them. Let's move beyond the digital lecture!

Online teaching works best when students have something to build, analyze, or explore. The tools simply make those experiences easier to design.
01
NotebookLM
Organizing material & generating learning prompts

https://notebooklm.google.com/

What it does

Upload your course readings, lecture notes, and slide decks, and NotebookLM can summarize content, surface key concepts, and generate study guides within minutes. For faculty navigating a rapid transition to online teaching, that alone is a meaningful time saver.

Where it gets interesting

The real opportunity comes when instructors treat those AI-generated outputs as the start of a learning activity rather than the end of lesson prep. NotebookLM can generate discussion prompts, case scenarios, and interpretation questions that move students from passive reading to active thinking.

Try This Upload a short article on trade policy and ask NotebookLM to generate three competing policy scenarios based on the reading. Assign each student group one scenario to evaluate and defend. The article becomes a launch pad for debate rather than another assigned reading to be summarized.

Students encounter ideas through conversation and application. Faculty spend less time on course prep logistics and more time on what only they can provide: expertise, context, and judgment.

02
Napkin AI
Making complex relationships visible

https://www.napkin.ai/

What it does

Paste text into Napkin AI and it generates visual frameworks — concept maps, process diagrams, flowcharts — that represent the relationships between ideas. Disciplines that rely on systems thinking (economics, biology, organizational theory, political science) find this especially valuable.

Where it gets interesting

Here's the design insight: the deepest learning happens when students build the model, not when they receive one the instructor already made.

Try This After a reading on supply chain disruption, ask students to generate their own concept diagram using Napkin AI. Then: label each relationship between nodes, identify at least one missing element, and write two sentences explaining a structural choice they made. Compare diagrams in a discussion board. The variation between students' models becomes the conversation.

When students have to decide how to visually represent a system, they're reasoning about it — not just recalling facts. The diagram becomes evidence of understanding, not decoration.

03
Gamma
Turning students into explainers

https://gamma.app

What it does

Type a prompt into Gamma and receive a polished, structured slide deck or FAQ in seconds. For faculty who need to build an online lecture quickly, it's a genuine relief. A well-structured presentation that might take two hours to produce from scratch appears in under two minutes.

Where it gets interesting

The sharper pedagogical move is to flip the tool toward students. Instead of building all the slides yourself, assign students to build short explanatory presentations on a concept from the week's material.

Try This Assign each student (or small group) one concept from the week's reading. Their Gamma deck must include: a clear definition in their own words, one concrete real-world example, a visual explanation, and a single discussion question for the class. Students share decks asynchronously and respond to two peers' questions. The class builds a collaborative knowledge base — and every student has to decide what matters most in the material.

The slides become artifacts of student thinking, not just lecture notes. Teaching a concept to others remains one of the most reliable paths to understanding it yourself.

04
Genially
Designing experiences, not just presentations

https://app.genially.com/

What it does

Genially lets instructors create interactive content — clickable graphics, layered information reveals, and branching pathways that respond to student choices. A lecture stops being a linear stream of information and becomes something students navigate.

Where it gets interesting

With a shift in framing, Genially moves from "dynamic presentation tool" to "scenario engine." Instead of presenting information, it can drop students into a situation they have to figure out.

Try This In a public health course: students explore an outbreak scenario, choosing between four response strategies at each decision point. Each choice surfaces different data, tradeoffs, and consequences. At the end, students write a 200-word reflection on what they'd do differently — and why. The activity tests judgment, not just recall.

Other disciplines can adapt this easily: a business class navigating a market disruption, a political science course inside a diplomatic negotiation, a social work course managing a complex case. The common thread is that students test ideas and see consequences, rather than read about them.

· · ·

The Principle Behind the Tools

None of these tools transforms a course on its own. A bad assignment built in Gamma is still a bad assignment. A concept map generated without any student thinking is just a diagram.

The underlying principle is simpler than any specific tool: students learn more when they do something with ideas — interpret them, visualize them, explain them to others, or test them against a scenario. The challenge in online teaching has always been designing activities that create those moments... the process of learning.

Remember this: Design the process. Not just the end product.

Now you can quickly and easily design process-oriented activities in a virtual environment.

Used intentionally, these tools free up the time and cognitive overhead that course-building demands, so instructors can focus on what only they can provide: the judgment needed to design experiences that actually teach something.

Tools referenced: NotebookLM · Napkin AI · Gamma · Genially

Views expressed reflect general instructional design principles.